I realised the remainder of the problems were with the geometry itself and had to go back to the drawing board and redesign the mesh. By making two separate maps, one id and one ao I managed to sort out some of the irregularities. I was making just a single map that included the id texture and ambient occlusion and then applying to the models. Thanks Mick, I realised the problem was in the way I was texturing the models. Did you solve the tiling issue - you can always amend the tiling values in the. Just a little bit of clean up to do and I can start building the rest of the sets to match the story board for the next muvi.ĭylly That house looks fantastic - really fits in well with the Muvizu look. Getting closer.almost got to the bottom of various tiny little calamities and back on course saving out the sections of the model. This isn't an answer for you, just a note to let you know I feel your pain Actually, it's not the colour but the shading that changes, making it look brighter or darker.and that's with Muvizu's own objects. I've noticed that the colour of a wall can change if you resize it - God knows what the Unreal engine is doing to the objects, but it's not that easy to replicate colours even on identical objects. I then ran into collision, which Ziggy & Marco helped with.works! I have completed one model, and imported the next but there is another problem, here's a vid to demonstrate better. I then export the model from 3ds Max as an. I sussed out the ambient occlusion by dropping the AO map generated by Max onto the Diffuse map generated by Max and applying that map to the model. obj file and reimport it, then max will map the model for you. If you export that model from 3DS Max as an. Solved it! 3DS Max will import a model directly from Sketchup. I worked out that the Sketchup method of dividing mesh and redividing was the cause of the problem, so I now make sure that each component of a model is a closed model in it's own right. In the past when I imported models that I had made with Sketchup into Muvizu i would get all kind of problems with bits of mesh missing and distorted. Some Sketchup models.well they are just not Muvizu.they don't fit in with the overall feel of Muvizu, so I decided that for my next Muvi I would make all the props and then share them.
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