![]() Other things, like the high-heeled boots, don’t appear to have a function, but they don’t necessarily prohibit actions either. Meanwhile, YoRHa skirts (or shorts, for the few male models) also have a function, as explained in a crossover event with another Yoko Taro game SINoALICE, in which it is made clear that these skirts work as heat sinks that allow heat to escape and prevent YoRHa units from overheating. Additionally, director Yoko Taro explained in an interview that YoRHa combat units wear blindfolds to symbolically show that they are blind to the truth, while YoRHa operators wear veils to symbolize their inability to speak the truth. Her blindfold, for example, isn’t really a blindfold, but is referred to as a “military visor” or “goggles.” We’re not really given specifics, but the implication is that this accessory somehow allows 2B and other YoRHa units to see things that they wouldn’t normally be able to see that help them in battle situations. So first thing’s first, and that’s to explain that some of her clothes actually provide functionality in the world of NieR:Automata. How can she be expected to run around, fighting machines when she’s wearing those ridiculous high-heeled boots? How can she see when she’s wearing a blindfold? Wouldn’t her skirt flapping around be distracting? You get the idea. One of the biggest arguments against 2B’s design is the lack of functionality it would appear to provide. (Here’s the link to a spoiler-free article about why you should definitely play this game, even if you’re skeptical about it.) Before reading further, be warned that this article contains MASSIVE SPOILERS for NieR:Automata, so please go play it for yourself before continuing. However, in this article I’ll attempt to explain why it actually sort of makes sense for 2B to be dressed the way that she is within the context of the game. As I asked in my article on how 2017’s depiction of women in games was, why would an android designed to battle wear high-heeled boots and a blindfold? On the surface, 2B’s outfit seems pretty ridiculous. Additionally, it would also seem that the outfit just doesn’t make sense, given the events of NieR:Automata. To a western audience, however, it looks like 2B is simply the product of straight male sexualization and fetishization. In the game’s home country of Japan, it’s not quite as outrageous, as 2B’s clothes are apparently emulative of Japanese Gothic Lolita fashion, though there are some obvious liberties taken (I can’t imagine a whole lot of Japanese models are walking down the runway with blindfolds on). Whether you like it or hate it, you can’t say it hasn’t had some kind of impression on you. They think it would be good if there is a new game announcement.One of the things that’s sure to influence people’s first impressions of NieR:Automata is the way the protagonist, 2B, is dressed. Regarding the future of NieR, nothing has been decided and it is unknown what the series will become, but given that 2020 is the 10 year anniversary of the series, they want to announce something big.I want to announce it when the project is passed.” Yoko Taro said, “I made the proposal thinking it would be good if everyone suffered. The developers are trying their best to not be at a standstill. Regarding future titles, right now a game is being proposed to producer Yosuke Saito.It is the final secret of NieR: Automata… If they are more detailed about what it is, problems might occur, so they cannot say anything more. For various reasons, this specification was put into the game. It will definitely be unpleasant, so the developers will not officially announce what it is. After careful consideration, they left it in as it seemed very NieR. However, using it can break through the terrain and bug the camera. ![]() Regarding NieR: Automata topics that have yet to be discussed, as a small trick, you can press the R3 button while holding one of the d-pad arrows to change the camera distance. ![]() The amazing hunger of fans who have been supporting the series seems to have attracted the interests of new fans. They feel that fans of the original NieR pulled through immensely for NieR: Automata.Yoko Taro said, “This is the first time I felt that there is so much to do for just one project.” A considerable amount of people have been interviewed regarding NieR-related work scenario staff recruitment.They wanted NieR: Automata to sell one million copies, but never thought that it would break through two million worldwide.The developers’ impressions of the last year are that they were able to do what they wanted and were happy that NieR: Automata sold well. ![]() The latest issue of Weekly Famitsu has an interview with 10 members of the development staff of NieR: Automata in celebrations of its one year anniversary, including producer Yosuke Saito, director Yoko Taro, PlatinumGames designer Takahisa Taura, and illustrator Akihiko Yoshida.
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